Published by Orbit on May 3, 2022
The crew of the Vulture God returns in Eyes of the Void, the second book of the Final Architecture trilogy. The first novel built the future in which the novel is set. This one expands the reader’s understanding of the universe while advancing (albeit slowly) the fight between the Architects and the various human and nonhuman species who are fleeing the Architects’ grand design.
At the end of the first novel, the Architects took a break, perhaps in response to contact made by Idris Telemmier, one the original humans who was designed to stay awake while navigating through unspace. Now the Architects are back, redesigning worlds in an apparent desire for a different aesthetic. The redesigns are unfortunately fatal to all life on the planet, as they involve pulling some of the planet’s core to its surface.
In the first novel, the Architects did not bother worlds that had artifacts of the Originators. Soon after Eyes of the Void commences, the Architects are carefully removing artifacts from a world that has been colonized by the Divine Essiel, leaders of a religious cult who make an improbable promise of protection from the Architects to those who build and occupy a “great new temple.” Idris happens to be on that world for a time, but various individuals from multiple species would like to capture him for their own purposes.
Idris is the novel’s most interesting character, if only because he has been forced into a life he never wanted. Having been given the extraordinary but painful ability to see into unspace without being driven mad, Idris feels compelled to use that power for the greater good while satisfying his own fear-driven curiosity about the true nature of unspace and its inhabitants. That curiosity will be at least partially satisfied by the novel’s end.
The remaining crew of the Vulture God spend most of the novel trying to rescue each other. They hope to snatch Idris from the Divine Essiel’s planet before it is destroyed. They hope to snatch Kris Almier, their knife-wielding lawyer, from the clutches of the Uskaro family, residents of a prosperous colony world. They need to rescue one of the characters a second time. Solace, one of the warrior-angels known as the Parthenon, does much of the rescuing. Solace’s character, having been developed in the first novel, undergoes little change in the second. Kris and Idris are the most interesting characters in this installment.
The Naeromanthi are one of Adrian Tchaikovsky’s most interesting creations. Realizing that living on a planet made them vulnerable to the Architects, the Naeromanthi built and filled huge arks and dispersed them throughout the galaxy. The quickly lost the cultural referents that come with planetary attachment and developed into a nomadic culture, scavenging whatever they can find from other planets and ships. It occurs to some humans that they should follow a similar path.
Eyes of the Void is wordy. Descriptions of unspace and Idris’ reaction to it are often redundant. Padding is not an issue I’ve noticed in Tchaikovsky’s other work. It is, however, an issue in the second novel of many sf trilogies. Still, the novel serves its purpose as a bridge between a fascinating first novel and the promise of an equally fascinating conclusion.
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