Published by St. Martin's Press on January 7, 2020
A group of nerdish high school students found each other in the school’s tech lab and formed a group that pulls pranks. They call themselves the Vindicators. Charlie, Peter, Kenny, Alex, and Vanhi are now in their senior year. Vanhi is Charlie’s best female friend but she’s a lesbian so he has no chance with her. Charlie has long had the hots for a different girl, but she’s dating an entitled son of a banker who captains the football team.
Peter introduces Charlie to a website that calls itself G.0.D. and is either an Artificial Intelligence, a real god, or some sort of demon, depending on the perspective of the person interacting with it. G.0.D. issues challenges to Charlie and eventually to the rest of the Vindicators. It also seems to be watching them, as evidenced by texts that refer to things the Vindicators have recently done.
After playing an initiation prank, the Vindicators are invited to play the God Game. Winners have all their real-life dreams come true. The catch is, players who die in the game also die in real life, and death is the only way to leave the game. This is a jealous G.O.D. who expects to be worshipped. The Vindicators don’t really believe that they will be murdered for losing a game, although Peter reminds them that it’s not really murder if God does it.
The struggle to come up with a sensible explanation for G.O.D.’s apparent omniscience — something the Vindicators can’t do for most of the novel — is a hook that keeps the reader involved. The novel’s best moments come when the game forces its players to make moral choices with real world consequences. Should Vanhi sabotage Charlie to improve her chances of admission to Harvard?
The novel’s comparison of the game to a religion is also intriguing. A popular view of religion suggests that God is always testing people; testing their faith or their virtue or their ability to withstand suffering. The game takes testing to a new level.
On the downside, the story is built on clichéd characters. The bully who is keeping his sexual identity locked in a closet. The pretty girl who likes a nerd but only dates the popular boys. The kid from a religious family who questions religion. And, of course, the computer nerds who are ubiquitous in fiction. Even the nerds have clichéd problems: parents who demand perfection, parents who are cheating on each other, parents who are failures, friends who betray their friendship. I appreciate the effort to build characters, but all the clichés swell the novel to twice the word count that the story merits. A shorter and tighter story would have more appealing.
Still, I liked The God Game, albeit more for its concept than its execution. The novel repeatedly makes the point that credulous cretins who lurk on the web will believe just about anything (the continued belief in the QAnon conspiracy is sufficient proof that weak minds are easily manipulated). I particularly like this passage: “The optimists said the Web would give every human a voice. Holy shit! Have you met humans? We created God to protect us from ourselves.”
The notion that a computer program might begin to think of itself as a deity has been done before, but the concept (and maybe this is a spoiler, so fair warning) of a game that crowdsources morality, inviting players to judge the actions of others, is a new twist. The redefinition of what it means to be “saved,” morphed from a religious perspective to the context of data (a rewriting of old files with new ones, perhaps symbolic of a new life), is clever.
The story requires an even larger suspension of disbelief than is common in modern thrillers. G.0.D. sees all and controls everything that has a processor, an unrealistic proposition for even the most powerful app. Players seem willing to do just about anything the games requires of them, including the infliction of mayhem (creating the improbable scenario of gamers abandoning their screens and doing something physically active). But novel’s improbability is overshadowed by the interesting moral choices that G.O.D. forces the players to make.
The God Game will probably be more appealing to young adults than mature readers. All the teen angst the characters experience is wearying. The novel seems to end on a surprising note that is uncharacteristic of YA fiction, but ultimately cops out by reversing the apparent surprise. Notwithstanding its faults, the book has sufficient merit to make it worthwhile even for a jaded adult.
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